Mauro Ubaldo – Software Engineer | Specialist in Unity and Full-Stack Development
I am a software engineer specialized in Unity, with extensive experience in developing interactive solutions, games, and immersive applications. My professional journey began with a strong focus on Unity, which allowed me to build a solid technical foundation and explore new technologies such as Unity, C++, .NET, JavaScript, ReactJS, MongoDB, SQL Server, Blazor, and Git. Additionally, I have a strong expertise in software architecture and design patterns, enabling me to create scalable and maintainable systems tailored to project requirements.
Key Projects and Achievements:
- Metaverse: Contributed to the development of a metaverse prototype for mobile platforms, creating key functionalities that improved the project’s usability and overall operations. Collaborated directly with a multidisciplinary team composed of programmers, modelers, designers, and the project owner, ensuring efficient integration between areas. Additionally, optimized code and assets to ensure the prototype ran efficiently on mobile devices, providing a seamless and high-quality user experience.
- Maneuver Simulator: Developed new features to enhance the simulator, including the design and implementation of support tools. Performed maintenance on legacy code, ensuring system stability and evolution. Designed robust and scalable architectures focused on performance and operational efficiency. Acted as a mentor to less experienced developers, offering technical support, guidance, and promoting team growth. Additionally, had an active role in the simulator’s technical documentation, contributing directly to the process that resulted in its certification.
- Sally’s Torment: Worked on the development of gameplay mechanics, non-playable characters (NPCs), and menus for a horror game, using C# and Unity. Collaborated closely with artists and game designers to ensure the codebase was efficient and well-organized, facilitating continuous development and maintaining the project’s technical and creative quality.
- Streaming Pro: Developed an innovative streaming software, integrating WebRTC technologies for real-time video transfer and virtual reality support, providing immersive and interactive experiences. Utilized the UDP protocol to ensure high-efficiency streaming, reducing latency and maximizing the quality of interactivity in the streaming process. This project was designed to offer dynamic and stable experiences, meeting the demands of high-performance real-time scenarios.
My expertise combines technical proficiency in Unity with a full-stack approach, enabling me to deliver comprehensive and scalable solutions. I am passionate about exploring new technologies, sharing my knowledge, and turning ideas into successful projects.
Connect with Me: Feel free to explore my work, connect, or collaborate through the following platforms: