Acting in the Construction Of High Performance Applications For Mobile Platforms Using Unity Engine
This is a study, made as work of course’s final in my specialization, the study talk about good practices of game optimization in Unity Engine.
Currently this study is available only in portuguese, but in the future, it will to be translated for English.
Acknowledgment
Models and Textures Made By
Pulsar Bytes
Ebal Studios
Programming
Mauro Ubaldo
Guiding Teacher
Valéria Guerra
Recommended Hardware
Memory Storage Capacity 64GB.
RAM 4GB.
Processor Octa-Core (1.7GHz, 2.3GHz).
Operational System Android 11.
Notes
This game was developed has device target a Samsung Galaxy M21, if you don’t readed the Article, is very important know if, during the Study, the target device receipted a high load of stress because the study’s objective is made a optimized game, with the better possible quality, at a period of two months.
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